Wednesday, March 26, 2008

Recording and Manipulating Dreams?

Brain-Computer Interfaces for Manipulating Dreams


Michael Anissimov

Michael Anissimov


Accelerating Future


Posted: Mar 19, 2008

http://ieet.org/index.php/IEET/more/anissimov20080319/

A first-generation commercial brain-computer interface (BCI) is being released by Emotiv Systems later this year. What does the future hold for BCI?

By 2050, and likely sooner, you will be able to buy a BCI device that records all your dreams in their entirety. This will be done in one of two ways. One method would be to use distributed nanobots less than a micrometer in diameter to spread throughout the brain and monitor the activation patterns of neurons.





By this point, cognitive science will have advanced enough to know which neural activation patterns correspond to which sensory experiences. This has already been done with cats (using electrodes, not nanobots), where researchers led by scientist Garrett Stanley were able to extrapolate what a cat was seeing merely by monitoring the neurons of its visual cortex. Here are some images they obtained:





The next steps will be to increase the resolution, add monitoring of emotions, sounds, and smells, and make it safe for human use. An alternative route, if nanobots are still not ready for commercial deployment by 2050, is to have minimally invasive surgery where tiny holes, no larger than a grain of sand, are drilled in the skull. Electronic nanofibers could be routed through these holes from a port on the outside to neurons throughout the brain. The holes could be protected by a plastic membrane, ensuring that no foreign particles could pass through them into the brain. The access ports on the scalp would be compatible with a BCI headset designed to monitor activity in specific neural groups and selectively stimulate neurons according to a program.

A major challenge, of course, would be to get FDA approval for such a device. The therapeutic and practical benefits of a high-resolution BCI device are so large that if it can be shown not to cause any damage or negative side-effects to its user, approval seems likely.

If the BCI device offers input to the brain as well as recording output, then dreams could be played back too. A Dream Machine would let us show our dreams to others. If we know which neural activation pattern corresponds to which perceptions (sight, sounds, etc.), it’s not a huge leap to selectively stimulate neurons to produce customized dream scenarios, or even enter the dreams of others in action. (In ascending order of technological difficulty.)

Manipulating our dreams… how many thousands of years has humanity waited for this? Here’s a frequent kind of background I see in my dreams:





…other things I see include gigantic academic complexes, cliff networks, green hills overlooking sunny blue bays, and many others. I’m sure you can imagine hundreds of scenarios from your dreams, many of which seem so fleeting. But it won’t necessarily be that way forever.

The possible societal effects of a Dream Machine would be immense. Dream recordings and recreations would offer an opportunity to:

1) Validate or refute Freudian theories about the connections of dreams to subconscious or conscious psychological states.

2) Create a “science of dreams”, or oneirology, that organizes all available dream data, breaks up dreams into categories, studies which type of people get which dreams, etc.

3) Create a “dream entertainment industry” where people choose to have customized dreams, with features like greater visual complexity or richness of colors, or even massively multiplayer dreams.

4) The possible rise of “dream celebrities” — people who freely upload their dreams for others to examine, followed by a positive reception. People might lead double lives — boring accountant by day, world-famous lucid dreamer by night. Some people might even get paid for their dreams.

5) Uncover the hidden world of dreams that barely rise above our subconscious. People tend to have several dreams per night, but remember only one or two. We experience these dreams when they happen, our brain just neglects to transfer the information content into long-term memory. (The reasons for this are likely evolutionary — we would get confused about reality if we remembered too many of our dreams.) Imagine if we could record all these dreams and play them back at will. With enough storage density (molecular memory), you could even store your dreams on a pendant around your neck.

6) Convert dream-worlds into real-worlds; amusement parks based on dreams, or utility fog banks that quickly morph in response to a given personal or collective dreamscape. Or vice versa: turn real world places and people into dream objects.

7) In general, blur the line between dreams and reality by making dreams more tangible, manipulable, interactive, customizable, and social. Bring dreams “in from the cold”. Make dreams as mysterious, colorful, productive, foreign, erotic, or mundane as you want them to be.

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